Writings On Games
Thoughts on Educational Games
Bond Breaker
Fresh mechanics, but unfortunately science does more for the game than the game does for science.
A typology of educational games
In trying to not be “chocolate covered broccoli”, many games end up as “broccoli covered chocolate”.
Pandemic II
The complex interplay between geography, communications and pathogen attributes makes for deep gameplay.
Conflict: Immunity
A simplified model of how B cells, T cells and macrophages work together. Could have been brilliant.
Code Fred: Survival Mode
A brief but wide-ranging introduction to human physiology. Torturous to play.
Reviews of Indie Games
Don’t Look Back
Är speldesigners småaktiga gudar med makt att ge nytt liv åt döda klichéer? Lång analys av litet spel ger svaret.
Stars over Half Moon Bay
Ett konstspel om kreativitet. Wow! Rod Humble är mannen som gjort till sin uppgift att besanna Kameleont Killers profetior Detta är mitt sätt att säga tack.
Articles and Essays on Games
What Games Made by Girls can Tell Us
Kommentar till Denners & Campes kapitel i boken Beyond Barbie and Mortal Kombat.
Zap, Pow, Boom!
Nej, Clemens Altgård, Myst och Backpacker var inte dataspelens framtid. Och det där med dvärgarna var inte personligt menat. (Jätten, å andra sidan …)
Non-Player Characters
A well reasoned 1996 letter to EDGE magazine is inevitably spoiled by habitual chest-thumping in the end.
Games and Interactive Drama
A slight but not very focused plea for small scale and focus in grown-up game design. Written in 1994.
64 Racing Games in
Shock Horror Stunna
LOL! A concerned young man speaks truth to power on a matter of grave importance in this 1989 Zzap “letter of the month”.
Miscellaneous
Kameleont Killers
Are video games art? Yes, and that's a shame according to this short novel from 1994.




